130 / 406cr
10:40 AM

Edit the supplied garden video. Preserve the person pixel-faithfully: do not change identity, face, skin, hair, clothing, body proportions, hands, gesture, pose, timing, or movement. The person performs one simple action: lifting the house upward, holding it briefly, and dropping it. Transform the house and environment into a monumental vertical lift while keeping the original composition and the person clearly visible. Show the house peeling out of the earth, its foundation and surrounding soil breaking apart, roots snapping, dust and debris falling from the underside, loose roof and wall pieces dropping with believable gravity, and nearby vegetation reacting to displaced air. Then create a dramatic drop to the garden floor with a deep impact, spreading dust wall, radial shockwave, ground ripples, flying dirt and fragments, crushed grass, and a stylish slow-motion debris beat before the dust settles. Use premium epic fantasy-action VFX with realistic materials, strong depth, dynamic parallax, controlled camera shake, and coherent physics. Avoid: Do not alter the person at all. No face or identity drift, body morphing, clothing changes, hand errors, pose changes, extra people, or person duplication. No floating house, clean lift, weightless debris, ungrounded impact, random camera reframing that hides the person, cartoon physics, text, or logos.

@Video1
GoogleGemini Omni 1.1 Flash · 720p
10:42 AM

Edit the original garden video. Preserve the person completely unchanged: identical face, identity, anatomy, clothing, hands, arm movement, timing, pose, proportions, and expression. Do not regenerate, retime, or modify the person. Make the house extremely heavy and structurally connected to the ground. As the person lifts upward, the house must resist before being violently ripped from its foundation. Show concrete cracking and tearing, soil compressing and collapsing, roots snapping, pipes and cables stretching, masonry flexing, roof tiles loosening, and large chunks of earth falling away. The house must move with believable mass and inertia, never float, bounce, wobble, or behave like a soft object. Keep it suspended during the upward arm gesture. When the person’s arms begin moving downward, start the house descending with a short natural reaction delay, then match the downward motion to the gesture. The house accelerates under gravity and gains momentum before a heavy impact. All debris obeys realistic physics: large pieces fall faster and hit harder than dust; concrete chunks rotate, collide, fracture, bounce, and leave impact marks; roof tiles scatter independently; soil crumbles and slides; dust expands after heavier impacts. On landing, show soil compression, foundation collapse, distinct debris impacts, delayed dust eruption, grass bending outward, loose objects bouncing or rolling, and a realistic circular shockwave through the garden. Use restrained impact camera shake, photorealistic live-action blockbuster VFX, realistic scale, gravity, inertia, material weight, and cause-and-effect. No text, logos, extra people, cartoon physics, floating objects, weightless debris, or plush-toy motion. Avoid: Do not alter the person. No face drift, identity change, body morphing, clothing changes, altered hands, changed arm gesture, changed timing, pose drift, duplicated person, extra people, floating house, weightless debris, rubbery structures, soft plush-toy motion, synchronized fake particles, delayed house motion unrelated to the arms, weak impacts, cartoon physics, text, or logos.

@Video1
GoogleGemini Omni 1.1 Flash · 720p
GoogleGemini Omni 1.1 Flash · 720p
10:46 AM

Edit @vid1 Keep the person exactly as in the original video with identical face, identity, anatomy, clothing, hands, arm movement, timing, pose, proportions, and expression, with no changes or regeneration. As @vid1 raises their arms, the entire house and surrounding ground react with powerful, realistic motion, the house being lifted MUCH higher into the air for a brief moment before settling back down, remaining structurally intact with no collapse or breakage. Show significantly increased but still physically plausible damage on the house and steps, including deeper and more numerous cracks along the walls, steps, and façade, more loose shingles, flexing foundations, chipped and falling plaster, and small pieces of debris breaking off and landing realistically. Allow dramatic but physically grounded VFX like cracking and heaving soil, flexing foundations, shifting debris, dust bursts, subtle shockwaves, and new fractures rapidly spreading across the house exterior, all obeying real gravity and material behavior, no cartoon physics, no rubbery motion, no explosion, no text or logos.

@Video1
GoogleGemini Omni 1.1 Flash · 720p
GoogleGemini Omni 1.1 Flash · 720p
10:50 AM

Edit the original garden video. Preserve the person completely unchanged: identical face, identity, anatomy, clothing, hands, arm movement, timing, pose, proportions, and expression. Do not regenerate, retime, or modify the person. Make the house extremely heavy and structurally connected to the ground. As the person lifts upward, the house must resist before being violently ripped from its foundation. Show concrete cracking and tearing, soil compressing and collapsing, roots snapping, pipes and cables stretching, masonry flexing, roof tiles loosening, and large chunks of earth falling away. The house must move with believable mass and inertia, never float, bounce, wobble, or behave like a soft object. Keep it suspended during the upward arm gesture. When the person’s arms begin moving downward, start the house descending with a short natural reaction delay, then match the downward motion to the gesture. The house accelerates under gravity and gains momentum before a heavy impact. All debris obeys realistic physics: large pieces fall faster and hit harder than dust; concrete chunks rotate, collide, fracture, bounce, and leave impact marks; roof tiles scatter independently; soil crumbles and slides; dust expands after heavier impacts. On landing, show soil compression, foundation collapse, distinct debris impacts, delayed dust eruption, grass bending outward, loose objects bouncing or rolling, and a realistic circular shockwave through the garden. Use restrained impact camera shake, photorealistic live-action blockbuster VFX, realistic scale, gravity, inertia, material weight, and cause-and-effect. No text, logos, extra people, cartoon physics, floating objects, weightless debris, or plush-toy motion. Avoid: Do not alter the person. No face drift, identity change, body morphing, clothing changes, altered hands, changed arm gesture, changed timing, pose drift, duplicated person, extra people, floating house, weightless debris, rubbery structures, soft plush-toy motion, synchronized fake particles, delayed house motion unrelated to the arms, weak impacts, cartoon physics, text, or logos.

@Video1
GoogleGemini Omni 1.1 Flash · 720p
10:52 AM

Edit @vid1 Keep the person exactly as in the original video with identical face, identity, anatomy, clothing, hands, arm movement, timing, pose, proportions, and expression, with no changes or regeneration. Let the AI dramatize the environment and effects around them: as the person lifts their arms, the house and surrounding ground react with powerful, realistic motion, the entire house being lifted significantly higher into the air before settling back down, the building staying structurally intact and never destroyed, but now showing visible surface damage such as deep cracks along the walls, steps, and façade, loose shingles, flexing foundations, and chipping plaster that all remain physically plausible. Allow dramatic but physically grounded VFX like cracking soil, flexing foundations, shifting debris, dust, subtle shockwaves, and new fractures spreading across the house exterior, all obeying real gravity and material behavior, no cartoon physics, no floating or rubbery motion, no collapse or explosion, no text or logos.

@Video1
GoogleGemini Omni 1.1 Flash · 720p
10:54 AM

Edit the original source video continuously. Preserve the seated man exactly: identity, face, breathing, head and shoulder movement, clothing, proportions, timing, original camera, framing, deck, lighting, background, and original audio. Do not freeze, morph, regenerate, duplicate, crop, zoom, or reframe the person. Add one adult velociraptor entering the foreground from above/front, using a photorealistic cinematic dinosaur design with the recognizable classic Jurassic Park/World velociraptor appearance: lean athletic reptilian anatomy, narrow wedge-shaped skull, long snout, pronounced brow, alert forward-facing eyes, detailed teeth, muscular neck, dark weathered scales, subtle natural striping, realistic wet highlights, and practical-creature-quality skin detail. Do not make it a T. rex, generic dinosaur, cartoon, birdlike feathered raptor, or fantasy monster. Scale is critical and must be anatomically believable. Make this an adult velociraptor roughly 6–7 feet long and about 5–6 feet tall at the hip, with a head approximately human-sized to slightly larger—not tiny or toy-sized, and not enormous like a T. rex. The raptor should loom close over the man’s lap/knees while remaining plausibly proportioned. Show the head, muscular upper neck, and enough shoulder/forelimb presence to communicate an adult raptor; keep the rest off-frame if needed. It must stay in front of the man, never behind him or distant in the background. Animate realistic weighted head tracking, blinking, nostril movement, subtle jaw opening, visible teeth, hot breath, natural occlusion, contact shadows, and moving shadows on the deck and clothing. Add synchronized sound: low throaty velociraptor growl, restrained hiss, close breathing, subtle jaw/teeth movement, claw or scale movement, and outdoor breeze. No music, dialogue, subtitles, text, watermark, cartoon roar, or exaggerated monster sound. Take 1: slow deliberate approach with a focused eye-line and one low growl. Avoid: T. rex, oversized dinosaur, tiny toy raptor, miniature raptor, wrong scale, generic dinosaur, fantasy monster, cartoon CGI, feathered birdlike raptor, distant background creature, creature behind the man, frozen human, identity drift, body morphing, camera changes, crop, zoom, reframe, watermark, subtitles, text, music, dialogue, exaggerated roar.

@Video1
@Image1
@Image2
@Image3
@Image4
Seedance 2.5 · 1080p
10:56 AM

Global basic settings: Define @Video 1 as the continuous master video. The exact live-action footage of the seated man breathing, moving his head, and shifting his shoulders on the wooden deck in @Video 1 must play continuously across all frames without freezing, morphing, or regenerating the person. Time slice storyboard: [00-05s] Maintain the continuous live motion of the man from @Video 1. Add a massive, photorealistic Jurassic World Tyrannosaurus Rex head that descends into the foreground directly over the man's lap and knees. As the man moves and breathes in the original footage, the T-Rex head moves actively above him, flaring its nostrils to exhale hot steam and parting its jaws slightly to reveal sharp teeth, while casting dynamic shadows onto the deck and man's clothes. <deep sub-bass T-Rex growl, heavy hot breath exhalations, outdoor ambient breeze> Image quality, style and constraints: Photorealistic, cinematic CGI compositing, 4K HD, weathered scale texture, preserve original video motion frame-for-frame without freezing the human subject, subtitle-free, no watermark.

@Video1
@Image1
Seedance 2.5 · 720p
GoogleGemini Omni 1.1 Flash · 720p
10:58 AM

Take 2: quicker forward lean of the reference-matched T. rex head with a deeper low rumble, soft jaw creak, and close hot-breath exhalation. Keep all specified source-video elements unchanged. Do not freeze, morph, duplicate, crop, zoom, or reframe. No full body or random legs; never make the Rex tiny, distant, generic, behind the man, behind his right leg, or in the background. Avoid: Do not use the reference man, deck, watermark, logo, text, or composition. No generic or different dinosaur, tiny Rex, distant Rex, background Rex, behind-person placement, behind-right-leg placement, frozen human, face drift, body morphing, camera changes, crop, zoom, reframe, full body, random legs, music, dialogue, cartoon roar, or exaggerated roar.

@Video1
@Image1
GoogleGemini Omni 1.1 Flash · 720p
GoogleGemini Omni 1.1 Flash · 720p
11:00 AM

Take 4: subtle lateral tracking of the reference-matched T. rex head while staying over the man’s knees, with a restrained close growl, strong hot-breath exhalation, and faint throat vibration. Keep all specified source-video elements unchanged. Do not freeze, morph, duplicate, crop, zoom, or reframe. No full body or random legs; never make the Rex tiny, distant, generic, behind the man, behind his right leg, or in the background. Avoid: Do not use the reference man, deck, watermark, logo, text, or composition. No generic or different dinosaur, tiny Rex, distant Rex, background Rex, behind-person placement, behind-right-leg placement, frozen human, face drift, body morphing, camera changes, crop, zoom, reframe, full body, random legs, music, dialogue, cartoon roar, or exaggerated roar.

@Video1
@Image1
GoogleGemini Omni 1.1 Flash · 720p
11:02 AM

Global basic settings: Define @Video 1 as the continuous master video. The exact live-action footage of the seated man breathing, moving his head, and shifting his shoulders on the wooden deck in @Video 1 must play continuously across all frames without freezing, morphing, or regenerating the person. Time slice storyboard: [00-05s] Maintain the continuous live motion of the man from @Video 1. Add a massive, photorealistic Jurassic World Tyrannosaurus Rex head that descends into the foreground directly over the man's lap and knees. As the man moves and breathes in the original footage, the T-Rex head moves actively above him, flaring its nostrils to exhale hot steam and parting its jaws slightly to reveal sharp teeth, while casting dynamic shadows onto the deck and man's clothes. <deep sub-bass T-Rex growl, heavy hot breath exhalations, outdoor ambient breeze> Image quality, style and constraints: Photorealistic, cinematic CGI compositing, 4K HD, weathered scale texture, preserve original video motion frame-for-frame without freezing the human subject, subtitle-free, no watermark.

@Video1
@Image1
GoogleGemini Omni 1.1 Flash · 720p
GoogleGemini Omni 1.1 Flash · 720p
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10cr
Seedance 2.5 vs Gemini Omni 1.1 Flash VFX Session | Creativly AI